At first, everything seems all right when Marco wakes up from his coma and is finally allowed to go to school again. But where is Amely, who should have long since been back from her vacation? And why is he having strange visions of Minecraft time and again? As he struggles to keep his grip on reality, Marco finally realizes there is only one way to solve these mysteries: He must go back into the Cubeworld ... Back into the Cubeworld is the sequel to Karl Olsberg's best-selling novel Cubeworld. Recommended for ages 12 and up.
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