Skip to content
Scan a barcode
Scan
Hardcover Windows Graphics Programming: WIN32 Gdi and DirectDraw [With CDROM] Book

ISBN: 0130869856

ISBN13: 9780130869852

Windows Graphics Programming: WIN32 Gdi and DirectDraw [With CDROM]

Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this... This description may be from another edition of this product.

Recommended

Format: Hardcover

Temporarily Unavailable

4 people are interested in this title.

We receive fewer than 1 copy every 6 months.

Customer Reviews

5 ratings

i whish i can give it more than 5 starts

This book is the best of the kind. With 1000+ pages, this book is a very broad and deep interview of windows graphics system. This book is for advanced developers. It does not teach you hand by hand how to draw a text, how to draw a window..., instead, this book is for the person who want to know how Microsoft implemented the Win32 graphics system. This book includes many windows internals and undocumented stuff. I want to say thanks and show respect to the author 'Feng Yuan', for his kindness to publish the knowledge. Keep in mind this book was published in 2001, I whish there will be a 2nd version, which include the new changes in Windows XP, and include details of the OpenGL's connection with GRE. And about the new Longhorn graphics engine.

Best book on Windows GDI

This the most extensive, best explained Windows GDI book ever read by me! I hereby highly recommend this book to everyone who is doing GDI intensive work.Great job, Yuan!

A detailed explanation of GDI API

The book covers all aspects of GDI. The aspect I liked most is that it explains API function calls from a developer's perspective, highlighting bugs, discrepances or misunderstandings present in Microsoft GDI documentation. At the beginning it covers the internals of windows explaining how components are interconnected and showing the tools used to understand it.I liked the coverage of Bitmaps (loading and saving to disk, filtering and alpha blending), the detailed explanation of routines we take for granted (like simple lines, regions or fonts)...All the examples consist of a series of C++ reusable classes wrapping functionality

A Great Book

I've been looking for a book with this kind of practical information and depth for a long time. Unlike many books or references for Windows GDI, this one offers practical wisdom and useful examples. Mr. Yuan does a good job describing the background and architecture of Windows graphics systems. Buy this book if the MS docs leave you wanting, or you want to learn the how and why behind the APIs. I'm an experienced Windows programmer since the early days, and I find this book very valuable.

Excellant coverage of even obscure areas.

This book has been a life saver. Packed full of great content not only about Graphics Programming, but some good style comments and hints. I found tons of great information on parsing NT spool files and printer driver development. The sample applications are worth the price of the book alone. The EMF viewer tool (with source code) which allows you to read emf and NT spl files, was a great help in understanding the format of the otherwise un-documented by Microsoft format. In addition, I found an inconsistency in the way the spl files were handled in NT vs. 2000 and emailed the author. To my surprise, he sent me updated source code within a couple of days! I would highly recommend this book for developers on all levels. The text is cleary stated and thourgh enough to cover even some of the smallest details.
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured