What's My Mathematical Name is a mathematics vocabulary game. Th e object of the game is to guess the#13; mathematical word association with each picture. Th e purposes of this game are:#13; 1. To build students? mathematics vocabulary.#13; 2. To help foster positive attitudes toward learning mathematics.#13; 3. To provide a pleasant change of pace activity for use before or on a holiday (or special event), or as a#13; reward for good behavior.#13; Th ere are many ways to use this game. One way is to make a transparency of selected pages and then ask#13; students to take a ?creative quiz.' Following such a ?quiz,? students can be provided with scissors and a#13; magazine and asked to create one mathematical picture of their own. Students should provide their picture#13; and the jumbled spelling of the math term their picture represents on one side of their page and the correct#13; answer on the other.#13; Another way to use the material in this book is as a part of a bulletin board display. Th e pictures may be#13; removed from the book, laminated, and then presented together for the class.#13; Still another possible way to organize a game using these cartoons and pictures is to display them around#13; the room (on a chalkboard for example). Th en have players move from picture to picture to identify the#13; terms. Th e person who unscrambles the most terms within a specifi ed time limit is the winner.#13; How good is the mathematics vocabulary of the students in your class(es)? How many creative pictures can#13; they produce to exemplify mathematical terms. Answers will vary, but I think you'll be pleasantly surprised#13; by the results created as they discover that math can be corny and fun.
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