A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death--with examples from The Last of Us Part II and others. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept...