In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.
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Business & Management Communication & Journalism Communication & Media Studies Culture Engineering Games Games & Strategy Guides General Broadcasting History Media Studies Politics & Social Sciences Puzzles & Games Radio Science & Math Social Science Social Sciences Technology Textbooks Video & Electronic Games Video Games