When the PC's first came to Calemma, it seemed as though it was just another City in the middle of nowhere with some minor problems of raiding parties and little skirmishes. It was a nice way to start off as a first level adventurer, performing harrowing acts of "first-levelness". But then we arrive here in the second act, and if the PC's play their cards right, they will start to understand that there is much more to this sleepy City called Calemma. There is something uglier to its' history that only a certain "old man" can truthfully tell. This module is about digging deeper into the stained tapestry, picking sides, and exploring the chasm created on the surface of the history of Calemma. This rpg module is perfect for 4-6 players and is compatible with ANY D20 system including Pathfinder and D&D 3.5.
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