From the Nobel Prize-winning author and acclaimed writer of Thousand Cranes comes the luminous chronicle of a match of the Japanese game Go played between a master and a younger, more modern challenger that serves as a suspenseful elegy for an entire society.
Go is a game of strategy in which two players attempt to surround each other's black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go...
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Friendship Isolation Japanese Culture Legacy Mentorship Perseverance Regret Literary Fiction Contemporary Fiction