Gain exclusive access into Doom III's creation and evolution into a game that is more realistic and frightening than previous versions! Respected games journalist, Steven Kent, interviews John Carmack... This description may be from another edition of this product.
Great book with impressive quality pictures and great information. Any Doom buff will love it.
small problem
Published by Thriftbooks.com User , 19 years ago
Great book by the writer Mr. Kent! The only problem that I came across was the that the pages fall out with minimal use. Warnig!!! Don not treat this book as a standard book!
Game/Visual Design Students and FPS fans will LOVE this!
Published by Thriftbooks.com User , 19 years ago
I purchased both this book and the Half-Life 2 'Raising the Bar' book together for a discounted price. Both are exceptional and both I HIGHLY recommend owning. The Doom 3 book is far heavier on word count and focuses on the entire production of Doom 3 as opposed to the sporadic comments and captions grouped with pictures in 'Raising The Bar'. Having said that both are different and will appeal to everyone interested regardless. Both are printed on very high quality paper, 'Raising The Bar' even having a hard cover, a sore omission from The Making Doom 3. The content is brilliant with hundreds of images gracing throughout and insights into the making of these games. I particularly liked reading about the ideas, monsters and objects that were cut from the final games. Seriously, every gamer or visual artist/designer should own these, awesome and inspirational 'picture' books to have laying around. SO! If you are a fan-boy or girl of either game, get both, they are EXCEPTIONAL READING and I cannot recommend them highly enough.
Great insight into ID software
Published by Thriftbooks.com User , 20 years ago
This book gives a great insight on the inner workings of ID software. The paper used in the publication of this seems to be extremely high quality. My only gripe is the book is not hardcover. Overall Steven Kent does a great job as usual. If you want to understand how ID works this book will explain alot.
Giid Job Guys
Published by Thriftbooks.com User , 20 years ago
Steven Kent was given extraordinary access to the creative team doing Doom 3 while the project was under develoment. In this book he charts that development from early conception and the development of details like a new graphics engine that would do the actual on screen graphics. He then moves on to the development of characters, locations, and sounds that make the game what it is. One by one the developers are introduced, often by interview. And the developers get to say their prospective on the game and their part in it. The book is profusely illustrated showing the characters in the sceens where they belong. It is surprising, no incredible to me that the game of Doom 3 was created in total by a team of some 22 peop.le.
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