Amongst the cult episodes of the Final Fantasy series, the sixth one is one of the most important. Last of its kind in 2D and on a Nintendo console, FFVI remains a great achievement in Sakaguchi's, Kitase's and Uematsu's careers. At a time when staging was limited to still screens and a few sprites trying to express some emotions, Squaresoft, in a last-ditch struggle on SNES, had one ambition: to create a game which would expand the boundaries of...