A village blacksmith from the middle of nowhere, Thomas seeks adventure after surviving a plague that eradicated his homeland. Following his father's advice and heading east, Thomas finds himself entwined in a surge of attacks by a thieves' guild knows as Neydis. Similarly lost adventurers soon join him along the Queen's Road, and they set their sights on breaking through the grasp of Neydis and finding "safe" adventure in dungeons without...