Skharr wants a break. He needs a break in his life, and a quiet trip back to Verenvan. It doesn't look like that is going to happen. An old god might be making waves in a dungeon that has laid undisturbed for centuries. No one wants that to happen, so Skharr is asked by a local temple of Theros to get involved. Unfortunately, the temple does not have many resources to offer him. The one paladin who happens to be nearby...