Everett dislikes museums, and he especially dreads visiting one for two days. While slouching through the exhibits, he bumps into a strange creature, who leads him into a world completely unlike his own, and yet familiar in certain ways. Everett goes with a motley crew of characters on a quest to save the strange new world, but dangers abound. Are all the questers aiming for the good of their world, or is there a traitor amidst them?