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Hardcover Annals of the Witch World Book

ISBN: 1568651066

ISBN13: 9781568651064

Annals of the Witch World

(Part of the Witch World Series and Witch World Series 2: High Hallack Cycle (#1) Series)

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Format: Hardcover

Condition: Very Good

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Book Overview

The first three legendary Witch World novels from one of the most popular authors of our time-Publishers Weekly Few authors have achieved such renown as World Fantasy Life Achievement honoree Andre... This description may be from another edition of this product.

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Magical Technology

The Gates to Witch World (2001) is an omnibus edition containing the first three Witch World novels, including Witch World, Web of the Witch World, and Year of the Unicorn. It depicts a world of magic and menace. Witch World (1963) is the first fantasy novel in this series. Simon Tregarth -- once a Colonel in the US Army within Occupied Europe -- had unknowingly been caught up in a black market deal. On the basis of perjured testimony, he was courtmartialed, stripped of rank, and imprisoned. When released, he became that of which he was falsely accused, a dealer in illegal merchandise. Then his path crossed that of Hansen and now the Organization is after him. He has been on the run for some time and has left a few dead pursuers on his back trail, but is tired and sleepy. Now he faces Sammy, who is more dangerous than the others. Tregarth stops in a restaurant to eat a pleasant last meal and is accosted therein by Doctor Jorge Petronius, who is well know in some circles as the man who can make you disappear. Petronius offers his services in exchange for whatever remains of the $20,000 brought from San Pedro. Tregarth accompanies Petronius to an ancient little house and is told the legend of the Siege Perilous. "One takes his seat upon the Siege and before him opens that existence in which his spirit, his mind -- his soul if you wish to call it that -- is at home." At dawn, Tregarth sits on the stone and disappears from this world. Tregarth is spilled out to sprawl face down of the thick wiry turf of a gray-green moor. Behind him are two rough pillars of reddish rock. He walks directly away from them across the soggy turf. As the sun rises, he hears a horn calling and cautiously moves in that direction. He sees a woman pursued by thin, white hounds and then the masters riding on horses. The animals and men corner the woman and one of the men takes a weapon from a holster on his belt and raises it toward the woman. Tregarth shoots him out of the saddle. Thus Simon Tregarth meets the Lady Jaelithe -- although he was not to learn her name for some time yet -- and is introduced to the Witches of Estcarp. He soon meets Koris, Captain of Estcarp's fighting men and Prince of lost Gorm. Together, these three battle an invasion of evil from another worldline: the Kolder. Web of Witch World (1964) is the second fantasy novel in this series. Simon awakes with a sense of unease. He reaches for Jaelithe. Then she cries "Loyse" and they both dress to ride. Loyse has been enspelled by some power of the Kolder. When Simon and Jaelithe reach the shore, they find a dead woman and a foreign ship far from shore. Loyse has been taken into Karsten for Duke Yvian. Jaelithe goes to the Council of Guardians to demand the restoral of her gem. They refuse, claiming that her current powers are only a shadow of her former might. Jaelithe goes into retreat to study her new powers. Koris rages at Loyse's captivity, but Simon counsels something

Your entry into one of Fantasy's greatest worlds

"The Gates to Witch World" combines the first three published Witch World novels of Andre Norton. The first two concern the adventures of Simon Tregarth, and the third, "Year of the Unicorn" is a stand-alone fantasy set in the Dales of High Hallack. As the first fantasy, "Witch World" (1963) begins, Simon Tregarth, who worked his way up to Lieutenant-Colonel on the battlefields of World War II, is a hunted man, unjustly cashiered from the U.S. Army for dealing in the post-war blackmarket. Since Simon had been labeled as a crook, he figured he might as well play the game. After seven years in the underworld, surrounded by his enemies and a gunshot away from death, Simon treats himself to a decent last meal (Andre Norton heroes and heroines NEVER whine. They assess the odds, then keep on slogging). Enter the mysterious Doctor Petronius who persuades Simon that he has nothing to lose by vanishing from his enemies' gunsights through the Siege Perilous, a Cornish megalith that is rumored to be a gate to other worlds. Simon leaves the restaurant with Petronius, almost positive that he is walking into a trap. Instead of the bullet he is expecting, our hero is transported to the foggy moors of a new world. The action doesn't let up. The first thing Simon does is rescue a witch from a nasty bunch of snake-headed dogs and hunters (we don't learn the witch's name until the very end of the book). The next thing he knows, he's embroiled in a war where the good guys appear to be losing. Simon allies himself with "a tall, proud-walking race with...the carriage of rulers and an odd weight of years upon them." His new home, medieval Estcarp is a matriarchate, ruled by witches, whose powers depend on their continuing virginity. Nevertheless, Simon falls in love with the witch he rescued. The enemies that he and Estcarp must confront have invaded Witch World via a gate similar to the Siege Perilous. The alien Kolder are technically advanced, with submarines and mind-control devices that they use to command their zombie soldiers. Estcarp's only allies are the Sulcarmen, seafaring warriors and traders who lose their main port of Gorm to the Kolder. Simon, his friend Koris of Gorm, the witch he rescued from the Hounds of Alizon, and a youthful soldier called 'Briant' tread the mysterious byways of Estcarp and its warring neighbors, in an attempt to track down and destroy the technically superior aliens. "Web of the Witch World" (WWW - 1964) is the sequel to "Witch World" (WW- 1963) and continues the story of Simon Tregarth and the witch, Jaelithe. Thematically, both WW and WWW will seem very familiar to fans of the late, great Andre Norton: a conflict between technically advanced, but soulless aliens, and courageous, sword-wielding men and women, who are attempting to make one last stand against the Powers of Evil. Simon Tregarth and his witch-wife, Jaelithe once again find themselves in combat with the alien Kolder, who invaded Witch World through

A Great Read

If you like fantasy and are not acquainted with the works of Andre Norton, then this is an excellent starting point. Believable, heroic characters and a well thought-out "Witch World" combine to make for an enjoyable read. Simon Tregarth is transported through a mysterious gate into a world populated by people and other things not people. A struggle goes on between good and evil, and it's not clear who is winning. (But, we know who wins in the end - "good", of course.) The style of writing - more of a story that unfolds as it is read - is one strength that characterizes her writings. That, and the fascinating settings, imaginative perils faced, and strong likable characters make this a "must read". This is a refreshing hard-to-put-down story. It does not suffer from the typical overinflated, overwordy, overcomplicated, and overcharacterized (and lifeless) features of the usual fantasy megathon offered today.

three of the best science fiction novels of the 20th century

"Witch World". Of Cornish descent, court-martialed former US Army Colonel Simon Tregarth seems on a path to certain death due to his recent activities when he meets Dr. Petronius. The odd doctor introduces the desperate American to the world of his Cornish ancestors, which enable Simon to escape his earthly fate through the gate to Witch World. However, Simon quickly lands in a war against the powerful Kolder, who makes the Nazis look like pre-school children. "Web of the Witch World". The Kolder continues to menace Simon and the witches he has vowed to keep safe, but the coven he wants to protect seems reluctant to accept him. To save his brave new world, Simon and a witch must journey to their enemy's stronghold and accomplish the impossible by defeating the Kolder in their home turf. "Year of the Unicorn". In far removed from the war Norsdale, a bored Gillan obtains what she always desired, but soon learns that wishes that come true might not be what one really wants in life. Now she is embroiled in an adventure of a lifetime that probably means certain death for her unless she can enable the power within her to come alive. THE GATES TO WITCH WORLD is a compilation of three of the best science fiction novels of the twentieth century. These books deservedly made Andre Norton a household name in the early sixties and yet the tales retain the freshness that enthralled readers then and will fascinate a new audience with its exciting plots and engaging characters.Harriet Klausner
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