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Paperback The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine [With CDROM] Book

ISBN: 1568812841

ISBN13: 9781568812847

The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine [With CDROM]

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Format: Paperback

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Book Overview

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use... This description may be from another edition of this product.

Customer Reviews

5 ratings

Simplemente magnifico.

Ameno, con mucha informacion tecnica de uso inmediato para el desarrollador. Unos magnificos apendices con la referencia del engine, etc. Vale su peso tanto como el engine. Un tandem dificil de superar.

A complete reference...

I wanted a reference that would allow me to learn and use the TGE. I was traveling and often didn't have a solid internet connection to view the online resources. The guide allowed me to move forward despite that... #1 book on the shelf when using this engine.

"The Game Programmer's Guide to Torque" is invaluable

"The Game Programmer's Guide to Torque" is, in my opinion, far superior to any other Torque book available, including "3D Game Programming All In One". I own both books and definitely prefer the newer book (GPGT). It not only helps you to learn Torque and understand various concepts (datablocks for example), but also acts as a great reference document as well (I found myself skimming through sections that go into great detail on setting up sun/water/other things that weren't immediately important to me during my first read through and referencing them later). The pace and organization of "The Game Programmer's Guide to Torque" is excellent. I generally don't like "programming books" (I've read dozens over the years, either through courses I had to take while I was in school or personal purchases I have made). There are only 3 programming books total that I could ever recommend at this point: Deitel & Deitel's C++ How To Program, Professional SQL Server 2000 Programming by Robert Vieira and The Game Programmer's Guide to Torque by Edward F. Maruina III. The Game Programmer's Guide to Torque has been invaluable for me.

An exceptional coverage for all levels of game programmer

Any game programmer working with the Torque game engine must have The Game Programmer's Guide To Torque: it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer.

All You Need to Get Started

At $100, the Torque Game Engine (TGE) is quite a deal. It is a sophisticated engine that provides a great deal of assistance in handling the basic operation of a game while leaving you the opportunity to create the design and concept you want without undue restrictions. This book is an interesting cross between a reference text and a tutorial. Most of the book is in reference style. That is it talks about the various features, what they do, how to use them and so on. It is aimed at the individual developer or the small team, or it could be used by a newcommer in a larger organization. Finally, after the software is described in this reference format, the author goes into a tutorial mode to lead the reader through the writing of a fairly simple game. In this section the reader finally gets to see what the various parts he has learned about actually do in a real world (although simple) application. The CD included with the book includes some additional information as well as a Torque Demo Installer.
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