Bachelorarbeit aus dem Jahr 2011 im Fachbereich Anglistik - Sonstiges, Universit t Osnabr ck, Sprache: Deutsch, Abstract: In this paper, it is sought to find out in which ways so-called "survival horror" videogames manage to elicit tension in the player. This will be done from a cultural/media studies perspective. In the course of this analysis, it will be argued that not only tension itself, but also several other emotions proclaimed as "negative"...