This collection contains the first four Cybermancer novels. It is the year 2051. A group of strangers are brought together to play a new virtual reality videogame, a game so realistic they don't always know they're playing it. The point of the game? To escape, before dehydration kills their real world bodies. But life is never that simple. The players must face orcs, gangsters, the insidious lure of suburbia, ghosts, zombies, the gods of Voodoo and...