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Paperback The Book of Games Volume 2: The Ultimate Reference to Videogames Book

ISBN: 8299737826

ISBN13: 9788299737821

The Book of Games Volume 2: The Ultimate Reference to Videogames

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Very Good

$34.69
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Customer Reviews

3 ratings

A fantastic book about games.

If you are a gamer like my self then the Bookofgames books are something you should really pick up.The book goes into great detail when it comes to pictures of the games and it does a great job of telling you what the game is really about plus it tells how many people can play it and what types of reviews the game is getting. You really should check the book out its great for any gamer out there.

great gaming coffeetable book

The 2nd edition to this gaming reference series makes a fine coffeetable book or for a quick browse for short snippet info on gaming titles. By all means, this is not a book of in-depth reviews, the titles are covered very briefly (summarised) and categorised according to genre/replayability value/plot sypnosis. If you need comprehensive info on gaming titles, you'd do better on gaming mags or websites. However, it remains a good collector's item as most of your favourite games are included with nice colored screenshots, which makes it a fine addition to your gaming library for all gaming fans. I was very impressed by this 2nd edition in that it included some very recent games which I thought would not make it in before the release date. The only disappointment is that the 2nd edition came in paperback whereas my 1st edition was a hardcover.

Well Researched, Well Thought Out

I was privileged to be sent an advance PDF copy of The Book of Games Volume 2 by author Bendik Stang, and having now completed my reading of this volume in one evening, I am eagerly looking forward to the print version. The Book of Games Vol. 2 has matured exponentially over its previous incarnation, which I feel is very appropriate as Volume 2 has a very pointed focus on the maturity which the videogame industry as a whole is experiencing. While I am still disappointed in regards to the lack of coverage in regards to the Guild Wars properties, that is largely due to personal bias, as I am a casually hardcore Guild Wars player. Now that I have my only truly negative viewpoint out of the way, let's move on to the good stuff. I was extremely impressed with the amount of research which had obviously gone into the production of Volume 2, as well as the new features which had been added for the individual game listings and ratings. These additions show that the authors listened to those who took the time to give them feedback on Volume 1, and as such have made themselves a part of the gaming community in a way which some authors never achieve, no matter how knowledgeable they may be on their topics. Another interesting sidenote was seeing another book which I am in process of reviewing featured in a sidebar in this book. As a journalist with a heavy research addiction, I always consider how useful a publication will be to me on my endless quest for knowledge, and The Book of Games Volume 2 passed that consideration with ease. There are many, many sources for further reading and education. While The Book of Games Volume 1 was a handy reference for the parents and relatives of gamers, Volume 2 fully opens up the changing videogame industry, from development to tournaments and beyond. The authors have successfully put the industry into a nutshell - one which gamers, teachers, parents and even grandparents will appreciate. This volume has every component of the videogame world between its covers, and takes a look at every aspect in a well-worded, well-researched, and well-presented manner. Every chapter contains evidence of how videogames have become an integral part of our lives in the 21st century - from those who pick up a quick game of solitaire to those who travel the pro-gamer circuits. One photo I could immediately relate to was that of Norway's Olav Undheim, winner of the 2007 World Cyber Games Grand Final Warcraft III Tournament. I saw that match, along with all of the other events held on that final game day in Seattle this past October. I was there when Olav hoisted that $ 20 000.00 cheque over his head at the medals presentation - and that's what this industry called videogaming has at its core - a vibrant, global community - one which we experience at our own annual LAN tournament, and one which The Book of Games Volume 2 has opened to the world. I think that this book will do more to bring an understanding of the videogame culture to non-
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