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Hardcover Star Wars Roleplaying Game: Core Rulebook Book

ISBN: 078692876X

ISBN13: 9780786928767

Star Wars Roleplaying Game: Core Rulebook

(Part of the Star Wars Roleplaying Game (D20) Series)

Revised and updated with new information from Star Wars: Attack of the Clones, including game statistics, characters, creatures, and vehicles. Containing all the rules needed to play the popular Star... This description may be from another edition of this product.

Recommended

Format: Hardcover

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Customer Reviews

5 ratings

Bring Star Wars to Life

This latest edition of the Star Wars roleplaying system is the best one that has been released to date. First of all, I have to say that I'm really pleased with the full-color format. There's a nice mix of scenes from the movie and original artwork. As for the system, it is based on the D20 system, and it is quite easy to learn, especially if you are familiar with other D20 systems. Another great plus is that this book is a complete package. In other words you can start playing with just this book. I was really pleased with that because a lot of systems will make you buy a player's book for character creation and another for gamemastering. Of course there are lots of other books that will help you add detail to your campaigns, but if you're short on cash, don't worry. This one will be enough to get you started. Check it out, and make the world of Star Wars come alive!

Great RPG, lots of fun

I am a veteren D & D player and friend recently introduced me to SWRPG.Overall SWRPG is a very good game but is slightly similer to 3rd edition D & D with blasters instead of swords and the force instead of magic.However there are many deeper changes that really make it feel like Star Wars and both RPG veterans and new players will have a lot of fun with it. The game has a lot of pros and a few cons + The main book contains a lot of info and you dont need to buy any others, however for someone looking to expand their game there are many upgrade books sold. + The combat system is very solid and is easy for new people to understand while not being too simple either. + Charecter creation isn't that difficult as it can be in some games + If you have a good GM (Game Master) the game really comes alive) - The space combat system is very clunky. - The selection of ships and vehicles are limited to those that were well detailed in the movies. (both of these can be fixed however with 2 books "Starships of the Galaxy" provides not only a space combat system and more ships but a ship creation system and "Arms and Equipment" gives many new vehicles along with nice new weapons and armor. I highly recomend both.) Star Wars RPG is a very good hobby and seeing as you need this book to play I highly recomend you buy it:) PS. You might want to make sure there are people who interested in playing SWRPG in your neighborhood as this game requires multiple players and your cat will have a bit of a hard time with it.

Not Just Great On Its Own, But A Vast Improvement

I actually own both the original core rulebook and the revised core rulebook, and wow is there a heck of a difference. First of all get this book even if you are not going to be running a game of Star Wars yourself. This book has resource upon resource for the player to draw on, which will help save the Game Master time and energy and allow the GM to focus more on the game.Improvements? Changes in the system! It's no longer a simple derivative of 3rd Edition D & D, it is growing in it's own direction. Also, there are prestige classes which were not there before.There is so much in here of worth just for players, and for Game Masters, this update is a must. It has many things that will allow you to help the players understand the game, and gives ideas for campaigns, etc.The current GM for our game is using this book, and he thinks it is great too.Are there things left unexplained? Sure, it's just a general start into the roleplaying universe of Star Wars. There's other books for more specific things like time periods or ships/weapons or Jedi/Sith related questions.And that is why it is a 5 star book for me. Because it covers the bases it needs to cover.

The return of the Jedi

I played the old West End Games version of the Star Wars RPG for 12 years, and have been looking forward to this new version for some time. I'm happy to report that, in most respects, WotC has really delivered.The d20 rules (similar, but not identical to the 3rd Edition D & D rules) are elegant in their simplicity. I think that this will help the new game overcome one of the few shortcomings of the excellent WEG system -- combat (and skill resolution as a whole) could be extremely slow with experienced characters, as the players would have to roll and then count up huge handfuls of d6s.There are not a large number of character classes available in the new system, especially compared to the plethora of templates available under WEG. However, the multiclassing rules are very simple, and can help re-create many of the old templates.I only have two complaints about this otherwise excellent new game. First of all, the starship combat system is extremely simplistic and abstract -- a little too much so for my tastes. Secondly, while the book contains statistics for many aliens and equipment, there are a lot of staples that are still missing (where are banthas, A-wings, or TIE Interceptors?).One final note -- there isn't a lot of help for true novice role-players in this rulebook. If you love Star Wars, but have never tried a role-playing game before, you might want to try the introductory "Star Wars Adventure Game" first.

Time to Return to the Galaxy Far, Far Away

I've played the Star wars RPG since its orginal birth way back in 1987 and ,despite the earlier version's ease of play, wanted something better. WotC delivered in spades. Combat is quick, dirty and added a few things that were missing of the old version . Character creation will take some getting used to, but makes sense. Jedi FINALLY have some limits and even if you don't choose to covert any existing game to the new system, buy the book just to read Chapter Nine about the Force. The best writing I've seen about the subject. Ever. The book's layout is sometimes confusing but is very slick and well done. Starship combat is good, but don't expect to be able to make a "Rogue Squadron" type campaign. The best part is official stats for Jar Jar Binks so you can blow him to bits if you wish. Overall, there is enough information about each "era of play" you wish to play in but not too much so the GM is overloaded. To finish, this game captures the feel of the Star Wars universe better than its predecesor. For those on the fence, go ahead and buy it. For anyone not willing to change systems, I urge all of you to give it a chance.
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