This is a great book; clear and concise all the way from basic 2D graphics to 3D rotations! This book is good on theory - the thing that is found sadly lacking in a good deal of other related books. If you're a serious video game programmer, you owe it to yourself to BUY THIS BOOK!
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If you want to be a game programmer you need this book. Some old info, ok. But all the concepts(e.g math), are always the same. Discover how your computer works, make drivers. Fantastic book. After buying this, you'll need Tricks of Windows Game Programming Gurus.
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first: this is not outdated---you MUST know how to make the games and understand the concepts introduced in this book before you can make anything better... second: half the book is not wasted on 2D...1/2 the book is dedicated to developing a standard VGA library that will be used when the 3D engine is create---this is absolutely necessary to make sure that the reader is on the same level as the author in terms of code.....
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Imagine discovering this gem back in early 1996: before the deluge of 3Dfx, RIVA, nVidia, Creative, or any other 3D accelerator card became "big business." Shortly after the public release of Windows 95, before DirectX, Direct3D, Glide, or OpenGL...indeed, before the Nintendo 64...there was this book "Black Art of 3D..." I loved it! It is based entirely on DOS programming...but what better platform for beginners to start...
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