* The only book available on programming the new breed of interactive cell phones. * Emphasis on both technical material (such as APIs) as well as non- technical processes crucial to success. * Follows the development of a successful application from design through deployment with a major wireless carrier (Verizon Wireless). * Abundant examples covering APIs as well as a skeleton application readers can use as the basis of their own applications. * Author's previous experience with software process and development in the wireless space.
Rischpater's book is an excellent introduction, reviewing both the existing documentation and the various gotchas you're likely to run into when starting BREW development. He organizes the work by the kinds of things you're likely to do (gui, network, etc.), making it easy to start reading the book, get comfortable with the tools and Ray's style, and then skip to things that relate to the application you're trying to write.Especially helpful is Ray's inclusion not just of sample code, but of an empty sample application which is powerful enough to be the basis of a complete application. Not simply a "Hello World", I use this starting point now any time I work with BREW, both when trying things out and when actually building a real application.It's a good complement to Barbagallo's book, especially if you're not writing games. I have both, and look at Rischpater's more often now that I've read both.
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