The Skinwalkers grow stronger, prowling the edges of the jungles of Theramour. Having stumbled across Siguiya's hut, the party learns of the Terton, the Treasure Revealers. Only they know the secret of vast treasures. Treasures that include what they believe will ultimately save Theramour from the Skinwalkers. Your party is poised on the edges of the jungles. Fraught with peril, they must find Siguiya, and defeat the Skinwalkers before it is too late for the citizenry of Theramour. A 5E Dungeons and Dragons campaign with conversion tables for AD&D, DCC, and the Magic Seekers. Levels 7 and up.
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