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Mass Market Paperback Shadowrun 33: Psychotrope Book

ISBN: 0451457080

ISBN13: 9780451457080

Shadowrun 33: Psychotrope

(Part of the Shadowrun (FASA Novel Series) Series, Shadowrun Novels Germany Series, and Shadowrun Novels Series)

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Format: Mass Market Paperback

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Book Overview

Computer hackers who have entered the grid of the worldwide computer network are becoming trapped within the virtual landscape. Those who do manage to escape are irreparably damaged, driven to... This description may be from another edition of this product.

Customer Reviews

5 ratings

The Matrix has you...

I came across this book referenced in the Matrix 2.0 sourcebook. This tale all takes place within about fifteen minutes in the high speed world of the Matrix. For those of you familiar with Matrix movers and shakers, this is the story of the AI Mirage. One morning, every single person connected to the Matrix in Seattle suddenly goes unconcious and only a handful of deckers are left inside. They must work together to sort out the mystery of what has happened and in the process evolve to become something else.I would highly recommend this book! It was very well done and a real page turner!

Especially for GM's

This book was an excellent read, especially for the people who GM matrices in SR. The level of content and the detail in which the author explains all the nuances of the UV hosts and the different ways of the otaku is very exciting.This book is within the top 5 reads of all the SR novels so far.

Utterly incredible.

This was the first Shadowrun book I read, and, if all the others are like this, I'm as hooked on the novels as I am on the game! 5 different deckers trapped in an ultraviolet host on the Seattle RTG makes for a unique plot, and all the incredible twists makes this, well, I can't think of any words to describe how good this book is!

Great Matix Book!

The cover grabbed me, but the novel held me. As a Shadowrun player I hardly ever make matrix characters, and this gave me an intiguing look into matrix runners.

A surreal trip through the dark side of the Matrix.

It was the cover that got me. A black skeleton talking to a gargoyle-like creature. Then I read the back, and I was really intrigued. When I read it, I knew I hadn't made a mistake. Ms. Smedman takes an eclectic bunch of hackers (a ghoul, a cyber-assassin, and a female teen with a huge attraction to another ghoul, among others) and sets them in a strange and psychedelic environement: a location online with the iconography of death and the afterlife. As things go along, the plot gains even more steam with things ranging from mysteriously powerful child deckers to corporate backstabbing and warring. The whole thing is an intriguing, well-written novel in general, and a solid Shadowrun offering in particular.
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