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Paperback Shadowrun 15: Burning Bright Book

ISBN: 0451453689

ISBN13: 9780451453686

Shadowrun 15: Burning Bright

(Part of the Shadowrun (FASA Novel Series) Series, Shadowrun Novels Germany Series, and Shadowrun Novels Series)

When Mitch Truman, the heir to a vast entertainment conglomerate, vanishes, his father hires tracker Kyle Teller to find the young man, but a dark and evil power is growing beneath the city of... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Good

$7.59
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Customer Reviews

5 ratings

All around excellence.

Though Nigel Findley was the one of the last true Shadowrun authors, Tom Dowd recently took the late novelists place. Burning Bright has an edge, a quality, that most of the other(and more recent) Shadowrun novels lack. The characters are excellent, as is the plot. I was always confused about what happened in Chicago in the late months of summer. This novel clarified everything. I honestly didn't find many errors. The actual plot slowed down a little, but before I could get impatient, everything picked back up again. A must read for the Shadowrun fan. Actually, a must read for the casual reader, as well.

Probably the best Shadowrun Novel ever.

Not infrequently I get into debates/arguments about the utility of novels in game universes (for example, do the Forgotten Realms novels make the Realms a better, or worse, game setting?) In those debates, "Burning Bright" is the example I use of a good use of game-related fiction.Most game-related novels, whatever their other merits, end up with one grave flaw, which over time weakens the utility of the setting as an RPG universe - they end "happily," with the heros triumphant and villans humbled (Zhentil Keep is nuked, Tethyr unified under benign government, etc, etc). This makes the setting gradually less interesting as a place to adventure in. Most authors seem to lack the stomach for anything other than a happy ending, and most readers seem to agree. Also, most such novels answer more questions than they leave you with (reducing the game world's mystery), solve more problems than they introduce (reducing the "threat level").In Burning Bright, Tom Dowd was bold enough to take another path. He took the road less travelled by, and that made all the difference. In addition to solid characters and a engaging storyline, this book's ending paved the way for a very dangerous, dark game setting (Bug City). While publically exposing the bugs, it left the problem not only unsolved, but more dangerous - and eventually this storythread led to Yeats, Penchyk, and the Empowerment Coalition.This was one of the first SR novels I ever read, and if only all game related fiction were this good, RPG gaming might not be a withering hobby. . .

Excellent background to Bug City and an exiting adventure

This is one of the better Shadowrun books I have read in a while. Tom Dowd is really skilled. This book also gave me an axcellent background to run a campaign in Bug City.

Phenomenal intertwining of Science-Fiction and Fantasy.

Definitely the best Shadowrun novel I have had the pleasure to read. Tom Dowd is extremely gifted at bringing a real, human side to the Shadowrun universe. And no this isn't an April Fools joke! '-)

It is the kind of real fantasy I was looking for

I was very suprised on the quality of the story and the characters. If you like Shadowrun, this book is for you.
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