The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.
Serious games takes a look at the power of games to simulate a simplified version of reality and thus help people understand the variables, causes, and effects impacting decisions in the real world. As it was written in the late 1960s the game ideas presented are mostly untechnical and are really more like role-playing scenarios than what we might think of as games today. Nonetheless Abt does a good job of talking about both the theory of games, the practical aspects to consider in their design and some good examples of successful games. Don't expect practical advice for designing your serious video game.
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