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Paperback Rifts World Book 3: England Book

ISBN: 0916211576

ISBN13: 9780916211578

Rifts World Book 3: England

(Book #3 in the Rifts World Books Series)

* The return of Erin Tarn. * Magic wands and staves. * Healing and magic herbs and devices. * Temporal magic, with 25 new spells and O.C.C.s. * The Chaing-Ku Dragon - creators of tattoo magic! * Many... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Very Good

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Customer Reviews

2 ratings

England for magic !

As far as a book concerning general topography and the veriaty of magic it is exilent. I found the section on Herbalisim and potions to be a needed addition to the rifts magic item inventory. the idea of the mellinium trees and the items gifted by them is interesting . The real power point of the book has to be the temporal raiders and temporal magic . If you want an even more powerful mage they are the way to go! Unfortunately being the "mystic isles" and all the great cataclisym pretty much destroyed all high-tech civ. so there are no hyper cool british cyber-punks or any thing like that ( a major bummer if you ask me) But if ley-lines , druids ,potions, and alien majic are your thing get this book.

Review of Rifts World Book: England

I was very excited that an American role-playing company had decided to represent Old Blighty, my native land. I purchased it with glee and trotted off home to read it. I was slightly disappointed, to tell the truth. It represents Britain as the usual "Green and Pleasant Land" treatment it usually gets in RPGs, or, as a friend said "Less interesting land". He does hate everything, though. England has recieved similar treatment in other games such as Changeling and TSR's Magitech. The new races are there, as one would expect from a rifts sourcebook, and they are very interesting. It's really not "Less interesting land", it's "Different Land". Perhaps too different? I think really it's just my gaming group's opinions versus Palladium's. In case you're wondering how it differs from America, then I'll tell you. England rejects technology, so there are no English punks, which seriously distressed one of my players. It's all very druidic, feudal and green. My only major gripes are that, because it's a Rifts supplement the layout is terrible and also you need loads of other supplements to use it well. If you're British, you'll probably want to alter the setting slightly.
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