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Paperback Rifts World Book 8: Japan Book

ISBN: 0916211886

ISBN13: 9780916211882

Rifts World Book 8: Japan

(Book #8 in the Rifts World Books Series)

RPG game guide This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Good

$14.99
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Customer Reviews

5 ratings

It's cool!

I especially like to create ninja borgs from it but it is a great reference for creating robots and other types of ninjas my secon favorite is juciers.

The best worldbook out there!!

I have purchased 6 of the world books (Africa, England, Atlantis, Vampire Kingdoms, Japan, and Federation of Magic) and seen several others and out of them all I love Japan the most. Its where I chose my character, a Borg Ninja from. It contains awsome characters, awsome weapons, some cool armor, a lot of cool cyborgs, and is overall my favorite book. It was EASY to find a character to play in this book and equip him real quick. I love this book, a definet must have!

This book is great.

This book includes some great O.C.C.'s such as the Ninja-Juicers and the Dragon-Borgs, as well as Mystic Ninjas and Traditional Samurai. It includes several new types of armour, and a variety of robots and weapons. It also contains new skills, includes some new WP's, and hand-to-hand training. Even if you don't plan to play a game in Japan, it still contains some interesting ideas and information, wether you enjoy magic and swords, or technology and bionic conversion. Definately one of my favorites.

The Best supplement for Rifts

The Japan World book is what every Rifts world book should have been; a succinct and enthralling manual that brings everything poetic about Japan together. Whether you think of Japan as a land of Samurais and Shoguns, Ninjas and demons, or megacities and beaurocrats, Siembieda has included it all in this book. I haven't had a chance to run a campaign in Japan yet, but I hope I get one; it would be a crime to waste such a richly drawn setting.

Rifts Japan: World Book Eight: The best of both worlds!

The first of the Japanese World Books is a treat. Siembieda included both ancient culture and high technology in this one, and the players benefit either way. They have their choice of the low-tech societies of the new Empire of Japan or the high-tech might offered by the New Republic, Ichto, and Otomo. Post-Rifts Japan is a tense land infested with the oni demons of legend. Mankind must band together lest these hordes conquer the entire island, yet there is an undercurrent of plotting between the various human shogunates and kingdoms included that could give the oni the foothold they need to conquer! Great integration of ancient and new ways: bots and monsters, dragons and dragon borgs, new mega-damage guns and ancient rune daishos of the samurai -- everything players need for a wonderful romp around Japan!
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