Skip to content
Scan a barcode
Scan
Paperback Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction Book

ISBN: 0321179145

ISBN13: 9780321179142

Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction

If you've ever wanted to communicate through poetry, or if you want to improve your poetry to a level where it could be published, this book should help you find your voice. Covering all aspects of... This description may be from another edition of this product.

Recommended

Format: Paperback

Temporarily Unavailable

We receive 1 copy every 6 months.

Customer Reviews

5 ratings

Not THAT difficult

To steel myself to learn FlashComm, I went through the Macromedia Documentation for both client and server side communication ActionScript and I counted the objects. There's only about 9 client and server objects! Some, like LocalConnection are just for, well, local connections and really don't need FlashComm. On the server side there are only 5 objects; so there's not THAT much to it.The trick, it turns out is using the client side and the server side together. This is where this book is a gem. Every single application in the book shows how this is done, and some of the applications just use the client side--very effectively, too. In showing how to use the server and client side together, the authors place the two sides in juxtaposition and arrows show how the two sides connect. This is the first time I saw that connection.I had to use a lot of sticky labels to bookmark where key elements are. I have a decent ActionScript background, but not extensive, and while certainly not for beginners, you don't need to be a genius either. FlashComm is very doable, and this books makes it that way.

FlashComm Rocks!

This is the sweetest book around on flash comm server.Lots of good code and good apps. Not for beginners, but its not impossible either. I downloaded the apps and each one told a different story about flash comm. It was like the apps each had part of flash com and so by going through all the apps in the book, I got just about everything flash comm has to offer except http tunneling and some of the smaller stuff.If you get this book, keep don't throw away your MM flash com docs. I used this book with the MM docs, and using them together really helped fill in the missing gaps in the docs, and the book shows how the different terms in the docs are used together. Likewise, having the docs around lets you better understand the code in the book. The code is explained for the most part, but lots of places your going to find that the MM docs really help out.Here's a list of what I got out of it:1. flash comm client and server actionscript2. recording/playing FLV files--client and server3. shared objects. (SOs rock!)4. a/v chat rooms5. display client ip addresses6. reading client and server stats7. playing mp3 files8. coordinating client and server scriptsThe apps got the best graphics I've ever seen in a computer book like this. Also, I learned a lot about regular actionscript and using UI components. The book has nothing on flash comm components though.The best part of this book is that I was able to make my own apps. I started with the books apps and then changed them around until I got what I wanted. If you want a good book on flash com and you are not a beginner, I can recommend this one.

Third Ones a Charm

This is my 3rd FlashCom book, and it's the first one that isn't about FlashCom components. (In fact, if you want more information about FlashCom components, this isn't the book for you--try Reinhardt & Allardice if that's what you're looking for.)This book is about Server and Client side Communication ActionScript and the development process. It's not for beginners, and you need to be comfortable with Flash ActionScript MX before you even think about using this book.One of the most valuable parts of this book is the Introduction. It's only 11 pages, but if you downloaded the Dev version of FlashCom, it's the best explanation of how to set it up that I've seen. (It's also the only book that seems to cover FlashCom 1.5.)It's got 5 different apps to build using both CSCAS and SSCAS. Those are all fine, and you can download them from one of the author's site. However, in the development process, they authors throw away as many good tips and parts as they develop. In the development process of the "Visiting Professor," I finally learned how to use remote shared objects using buttons. However, they decided not to use the button in the final app but instead used a list box, but it was with the button call backs that I finally got how to use the SOs. Also, in the "vtMail" app, they showed how to use buffering with recorded a/v but decided not to use it in the final app. I'm not sure whether this series is for everyone, especially if you're used to reference-type books. Each application is broken up into 5 chapters that show a process of development and decision-making. That's fine, but it's a little difficult to find what you want. (I solved the look-up problem with the index.) However, each of the Parts shows how everything hangs together, and I liked that.My only complaint is that I wish the authors had had more apps. Also, while the applications look great on the screen, some are a little dark on the page, but that's minor. For those serious about learning how to use FlashCom ActionScript, this is the place to begin.

Clarifying FlashCom

This is the book I've been waiting for, and while it's not everything I wanted, it's very cool and I got a lot out of it. I've been waiting for a good book that covers server-side actionscript for FlashCom, and this book does that well.It's not a beginner's book, but FlashCom isn't a beginner's tool. Right off the bat, this book jumps (and I mean jumps!) into server side actionscript with a utility that uses the server-side script to do everything from getting the statistics about the server to server-side video recording and playback.According to the author, the first chapter isn't the easiest app, but is best used for seing what's going on in your computer, and then come back and see how the code works. That's probably good advice, but I've been so frustrated by the lack of any good book on server side FlashCom that I started with the first chapter. What I learned is that while understanding server-side FlashCom actionscript is important, you have to understand how to work with client-side FlashCom actionscript as well so that you can get the SSAS and CSAS working together. This book does this very well, and for the first time I'm really understanding how the client and server side work together.So, if you want to go beyond FlashCom components, this is the place to start. It's not like a typical computer book, but you'll get all of the major elements of FlashCom, including FlashCom 1.5.

Intermediate for Advanced Level

By just about any measure FlashComm is advanced. The FlashComm components are the training wheels for this language, and this book has no FlashCom components (just UI components). I wanted to learn client-side and server-side ActionScript, and using this book I was able to get the start I needed. I wanted to learn how to:1. Create shared objects2. Make my own audio/video app3. Control what was happening on remote pagesThe book showed how to do those things a lot more (my needs are specific but modest.)The programming, in my view, was more intermediate than advanced. This was good because I was able to see what was happening. Each of the five projects, a utility, a remote presentation, an audio/video recording app, a two-way a/v + text chat app, and an MP3 audio playing app, were revealed in a story about how the decisions were made based on client demands. The authors used some OOP techniques, but not others. They did not employ prototypes, for instance. However, they were able to make it very clear what was happening between the client-side and server-side in this manny. (In the introduction, they did recommend the Hall and Wan book on ActionScript OOP; so it was clear they were aware of the ActionScript OOP techniques, but chose not to employ them here.)In lots of ways, this book was just plain cool, and the artwork was fantastic. It's not for beginners, but if you know ActionScript MX, and you want to go beyond FlashComm components, this is the place to start. It's also a fun book.
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured