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Hardcover Real Games: What's Legitimate and What's Not in Contemporary Videogames Book

ISBN: 0262042606

ISBN13: 9780262042604

Real Games: What's Legitimate and What's Not in Contemporary Videogames

(Part of the Playful Thinking Series)

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Format: Hardcover

Condition: Like New

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Book Overview

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.

In videogame criticism, the worst insult might be "That's not a real game " For example, "That's not a real game, it's on Facebook " and "That's not a real game, it's a walking simulator " But how do people judge what is a real game and what is not--what features establish a game's gameness? In this engaging...

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Games

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