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Hardcover Races of Eberron: Dungeons & Dragons Supplement Book

ISBN: 0786936584

ISBN13: 9780786936588

Races of Eberron: Dungeons & Dragons Supplement

(Book #2 in the Eberron (D&D 3.5 manuals) Series)

A new D&D sourcebook detailing the major races of the Eberron™ world. Races of Eberron™ provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron... This description may be from another edition of this product.

Recommended

Format: Hardcover

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Customer Reviews

5 ratings

An excellent resource

Races of Ebberon is an excellent resource for the Dungeons & Dragons Ebberon campaign setting. It gives players more backround information on the various races and power groups to take role-playing to a new level. This book also introduces new feats and spells to take your character in new directions.

Great Book! For Eberron...

If you are playing the Eberron campaign it will really help you get into the head of those races you are.

All you wanted to know about the special races

This book gives plenty of information on the unique races in the Eberron setting as well as cultural information on the "normal" races. It gives plenty of ways to lay the different races.

Wizards has delivered another winner

Let me start with this: I haven't been totally thrilled with Wizards recently.The "complete" series of books suffered from boringness, and that could have been fixed with more editing. I was afraid that all the new supplements I got would be junk. Then I started to look at the Eberron campaign setting... 3 months later I am happily running and playing in an Eberron campaign. When the first page opened ofRaces of Eberron, I can tell you I was expecting a lot. The original campaign setting really delivered, and I was hoping for something equally as good. I didn't get it. I got something waaaaaaaaaaaay better. Every page, every page, was filled with new material that was PERFECT. I had a few gripes, but none of them took away from my enjoyment of the book. A Rundown of the Chapters: Chapter one:Warforged. As you probably know, Warforged are sentient constructs built for war. This chapter expands on themes presented in the Eberron campaign setting. How do warforged deal with being in society? Who is the Lord Of Blades, and what does he want? What wmotions to warforged have? What are their needs? You get the picture. Also, The "A day in the life" Section is great. Chapter 2:Shifters This chapter takes the normally awesome shifters to the stratosphere of cool.It gives new shifter traits, like one that lets you fly. Shifters may have seemed wild and stupid before, but with races of eberron thay are more like a tribal group close to nature, always adventuring. This chapter is awwsome. Chapter 3: Changelings This chapter says that all changelings have a behavioral type. Passers, who take an identity of a non-changeling and live their whole life like that, Becomers, who live under many identities, and Reality seekers, who live in their real form and are constantly seeking for something called "the perfect form". The chapter then goes on to explain how each type feels on different topics. Chapter 4: Kalashtar This chapter mostly talks about how kalshtar live, how they fight the Dreaming Dark,and how they got their quori spirits. The chapter introduces a new side of the kalashtar: the warring kalashtar. This chapter is really interesting. Chapter 5: Other Races This chapter talks about the roles of the core races in eberron. This isn't the most exciting chapter, but it does talk about the Drow, and that was something much needed in eberron IMO (In My Opinion). Chapter 6: Character Options This is the best chapter of all. Awesome new feats (though they gave the warforged and shifter too many, and not enough to the changelings) , Cool new Racial Substitution levels (Lets you take a special level in a class that gives abilties designed for characters of a certain race), and that's all it needs to be the best part of the book. Chapter 7: Prestige classes This chapter contains 8 prestige classes, 2 for each race of Eberron. The prestige classes aren't that thrilling. 1 or 2 neat ones, and the just get bad from there. Take an example. The Refo

An excellent book for any setting

Despite being part of the "Races of" series, this is an Eberron book, but don't let that stop you from buying it because it does provide information on how to introduce these new races into other settings. The new Eberron setting introduced several new concepts to D & D, including several new races and this book greatly expands upon them. The Warforged are basically "fantasy robots", and as a living construct they are very different from the "normal" races of D & D. This chapter expands how this very young race lives day to day, their psychology, culture and rather short history. Next we have Shifters, they are belived to be children of those infected with Lycanthropy (werewolves). As such, they inherit several bestial traits, and this book adds several new ones based on other types of lycanthropes. The best chapter IMHO, is Changelings, the descendants of Dopplegangers that had infitrated Eberron in the past. There are three basic types of Changelings, Becomers: who maintain a bunch of alternate identites, Passers: Who try to live their life under one identity and Reality Seekers: Who live openly as a Changeling. Lastly we have the Kalashtar, a psionic race who are actually two beings in one. If you are a fan of the Soul Knife class from the Expanded Psionic Handbook, you will love all the new feats and prestige classes introduced in this chapter. My one and only complaint of these chapters is the lack of a "How to fight this race" sidebar. In the Eberron setting, you are not just going to be playing these races, you will be fighting them as well. How do you ID an Chageling in disguise? The next chapter covers the basic races of D & D, but with as they exist in Eberron. If this book is truely considered part of the "Races of" series, it would have been nice if the new races in those books and the psionic races had been included here as well. Next we have feats, prestige classes and racial substitution levels, and it does include Psionic & Tactical feats and Psionic substitution levels. The book ends with new spells, artificer infusions and psionic powers as well as magic items crafted for these races. Overall, a very good book, even the matrerial that might not directly fit your world can be adapted to work quite easily.
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