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Paperback Killer Game Programming in Java Book

ISBN: 0596007302

ISBN13: 9780596007300

Killer Game Programming in Java

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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Format: Paperback

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Rated 5 stars
Far better than any other book on this topic

This book is miles ahead of other Java gaming books... For one thing, this is an excellent book in its own right. For another, the other existing books on the topic suck. Anybody who spends a lot of time writing games in Java ends up running into certain challenges. For each of these real issues, it takes a lot time to identify the issue then many hours to come up a satisfactory solution or work-around. This book saves...

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Rated 5 stars
A 'must' for the serious game programmer

Andrew Davison's Killer Game Programming In Java is another reference no game programmer should be without: there's been a traditional lack of support for Java high-end graphics and documentation, which Killer Game Programming In Java deftly remedies. No list coverage, this 968-page tome is an extensive reference covering modern gaming requirements from sprite coding, laths, and more. Even networked games, and 2D and 3D games...

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Rated 5 stars
one of the best

I have all of the Java game programming books published since 1996 and this book ranks in the top three. There are no gaps in the coverage of the subject and the author has clearly done his research. While I might do some things differently here and there, overall this book is clearly one of the best. I highly recommend. -- David Wallace Croft, Founder of GameJUG.org and Author of "Advanced Java Game Programming"

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Rated 5 stars
Bad name, great book on the fundamentals

I wish I could have waved O'Reilly off this name. It reminds me of the bad old days of the "Secrets of the Game Programming Mega-Gurus". Happily this is where the similarity ends. This book is far better than any of the old books that essentially covered graphics primitives and left it at that. This book goes in depth on 2D and 3D graphics and covers specifically how these interfaces are used in a game setting with real examples...

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