The Bloodworks, an old world weapons depot, has been located only it's in the hands of the Reapers. Fortunately, without a Machinist's skills, the depot remains dormant, its machinations left in desperate need of repair.
Still, it is imperative that the Bloodworks be destroyed. The Eagles dispatch a squad, but when they go missing, their governance begin to suspect a spy dwelling within their ranks.
There is one soldier they can trust, the Coyote,...