This is a wonderful OpenGL book. I especially like the fact that it is specifically written to be platform independant. Other books fail because they try to concentrate on one type of platform, like Win95/98/NT. It does use GLUT but it uses it as a tool to allow the reader to learn the concepts and get right to work with the fun stuff rather than tinkering with the specifics of your OS. This book is especially welcome...
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as a winNT programmer, i broke my teeth trying to understand OpenGL with the use of the MSDN library. although the MSDN library does offer a few tech articles about how to begin using the NT port of OpenGL, it does a poor job at explaining the basics of OpenGL. moreover, in the best of microsoft tradition, the WGL functions (win32 to openGL interface) are cumbersome and very unintuitive and make the learning process almost...
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As consumer grade 3D accelerators began to support the OpenGL ICD many Win32 programmers are using the OpenGL 3D API to develop real-time 3D applications. This new breed of OpenGL developers are looking for a good place to start. The Offical Guide to Learning OpenGL (also refered to as "the redbook") is that starting place.Mason Woo and the OpenGL Review Board, along with other contributors walk the reader though well ...
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For my graphics course, the students were expected to learn OpenGL and implement a feature-rich 2D draw program in week #1, and an even more feature-rich 2D+3D program in week #2. This book provided the tutorials needed to learn the material, plus lots of good advice, and of course, lots of good sample code!
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I have taught Opengl for four years. I've found the best results by teaching from the OpenGL programming guide. Students are lectured from the material in the book, numerous examples are provided illustrating the concepts and principles of 3D programming and opengl function calls. I use VRML 2.0 to demonstrating the code examples, and student can read the opengl code for the example. During the Semester students...
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