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Paperback Only You Can Save Mankind Book

ISBN: 0060541873

ISBN13: 9780060541873

Only You Can Save Mankind

(Book #1 in the Johnny Maxwell Series)

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Format: Paperback

Condition: Very Good

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Book Overview

From the pen of Sir Terry Pratchett, beloved and bestselling author of the Discworld fantasy series, comes a reality-bending tale of virtual heroism that will leaves readers breathless from laughter, and suspense.

The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.

Suddenly:

We wish to talk.

Huh?

...

Customer Reviews

5 ratings

powerful condemnation of war

Twelve years old Johnny Maxwell loves to play computer games especially those with alien battles. His favorite game at the moment is ONLY YOU CAN SAVE MANKIND in which he battles the ScreeWee. However, something weird out of virtual reality happens when a ScreeWee Captain announces to him that she and her troop surrender and ask for safe passage back to their sector of space. She explains that this is no game for when a ScreeWee dies they really are dead. A stunned Johnny does not know what to do with all these prisoners of war as he is only a preadolescent. Adding to his burden is when he sleeps he seems to enter the computer world in which he can only wake when he dies as the Americans bomb Baghdad in Gulf War I. Written during the first Gulf War, ONLY YOU CAN SAVE MANKIND is a powerful condemnation of war as a means to solve disputes. The story line targets the preadolescent crowd, but adults will enjoy the action-packed tale as the bewildered hero makes a plea for peace. Making no apology with his in your face claim that we are all humans whether we live in America, Darfur, Iraq, North Korea or ScreeWee, Terry Pratchett argue we need to live together in peace and harmony instead of sending our young (that is someone else's children) to fight when we ought to seek respectful peaceful solutions to a crisis. Harriet Klausner

It's just a game--isn't it?

Only You Can Save Mankind is the first book in Terry Pratchett's Johnny Maxwell trilogy. While this is considered juvenile or young adult fiction, it's a lot of fun for adults as well. It seems a little strange to journey with Terry Pratchett to a place other than the Discworld, but this little jaunt is quite enjoyable. Johnny Maxwell is a rather typical twelve year old boy; he's not smart or popular or rich, and he tends to prefer operating below the radar of those around him. He is living in Trying Times, basically having to take care of himself for the most part while his parents argue and come ever closer to splitting up. Like any kid, he enjoys a good computer game every now and then, and his friend Wobbler, born to be a hacker, supplies him with just about any illegally pirated game he could want. As earth's last remaining fighter, he has destroyed all but the last big alien ship in the game Only You Can Save Mankind when a message suddenly appears on the screen: We wish to talk. Thus begins a journey that takes him inside the game as the Chosen One, the human who will lead the alien ScreeWee race back to safety beyond The Boundary. The reptilian captain of the ScreeWee is tired of fighting; the human fighters appear out of nowhere, kill and destroy ships in her fleet, and keep coming back no matter how many times they are killed. She has seen what happened to the Space Invaders and would rather surrender than die fighting.You don't have to remember playing Space Invaders to enjoy this book, but it does make the story a little more enjoyable. As always with Pratchett, the characters are well-developed and quite remarkable. I really liked Wobbler, the future hacker who designed a game of his own called Journey to Alpha Centauri to be played in real time, meaning all the thousands of years it would take to reach Alpha Centauri is how many years the game would take you to actually finish it. Beyond the comedy present in this story, there is also a message. The backdrop of the earth-based events of the book is the Persian Gulf War, and the juxtaposition of this war that is real but seems like a game with the computer game that becomes real for Johnny Maxwell conveys a message about violence and one's attitude toward it. It is not an overbearing theme, but it is there to some degree, helping make this short novel much more than just a juvenile read intended to entertain the reader and nothing else. This is a short book that never falters from beginning to end, and it houses much more in its pages than might be apparent at first glance. It is not as complicated or brilliant as the Discworld novels, but it is a fun read nonetheless, sure to entertain Pratchett fans while capturing the attention and interest of young readers.

Enjoyable and different

This is a terrific story, with many classic bits and a very realistic portrayal of kids in primary school. Johnny's best friends include Wobbler (a computer hacker), Yo-less (named because he never says Yo), and Bigmac (who lives in the rough part of town).Johnny Maxwell, while his parents are going through "trying times" and the Gulf War is getting going on the tele, was playing a shoot-em-up computer game when he found that the Mighty ScreeWee(tm) Empire had no interest in fighting back, and wanted to surrender. This becomes quite complicated.There are deeper meanings, etc, but don't let them frighten you off a book that is also very entertaining for adult Pratchett fans. :)

One of the most thought-provoking books I've read

Don't dismiss this as a simple Children's book, it's one of the most thought-provoking books I've ever read. It shows us how we portray warfare in the real world, particulary the Gulf War, and reduce it to a computer game on our television screens, a fun game where nobody really gets killed, excpet for "The Bad Guys". Of course, after reading this book we understand that there really isn't any good or bad side in any war. I'd better stop now before I write a lenghty essay on this subject!

A hot Sci-Fi book for kids *and* adults.

There are darn few sci-fi books that work for both kids and adults--miss this one at your own risk! A great read-aloud, a fun read for YA's, not half bad for the most jaded adult fan.
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