Skip to content
Scan a barcode
Scan
Hardcover Object-Oriented Software Engineering: Using UML, Patterns and Java Book

ISBN: 0130471100

ISBN13: 9780130471109

Object-Oriented Software Engineering: Using UML, Patterns and Java

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Hardcover

Condition: Very Good*

*Best Available: (ex-library)

$6.59
Save $91.41!
List Price $98.00
Almost Gone, Only 1 Left!

Book Overview

This widely used book teaches practical object-oriented software engineering with the key real world tools UML, design patterns and Java. This step-by-step approach allows the reader to address... This description may be from another edition of this product.

Customer Reviews

5 ratings

Excellent Book for Programmers Entering Software Development

This is NOT a book on Unified Modeling Language (UML). It's not a book on Object Constraint Language (OCL). It's also not a book on Capability Maturity Models (CMM), Class-Responsibilities-Collaborators (CRC) cards, Decision Representation Language (DRL), Extreme Programming (XP), Gantt charts, Issue-Based Information Systems (IBIS), Joint Appication Design (JAD), Key Process Areas (KPA), the Liskov Substitution Principle, Model-View-Controller (MVC) architectural styles, Nonfunctional Requirements (NFR) Frameworks, Object Design Documents (ODD), PERT charts, the Questions-Options-Criteria (QOC) model, Requirements Analysis Documents (RAD), Royce's methodology, Software Configuration Management Plans (SCMP), System Design Documents (SDD), Software Project Management Plans (SPMP), the Unified Software Development Process, User Manuals, V-Models, Work Breakdown Structures (WBS), or any of the myriad other tools introduced in the book. This IS a book to introduce newly-minted programmers to the kind of things, tools, and processes they can look forward to (with either anticipation or dread) in the real world of software development. As the authors state on page viii of the Preface: "We have observed that students are taught programming and software engineering techniques in isolation, often using small problems as examples. As a result, they are able to solve well-defined problems efficiently, but are overwhelmed by the complexity of their first real development experience, when many different techniques and tools need to be used and different people need to collaborate." It's been many years since I was involved in major software development projects (and those were all in the military). But, this book seems to have covered everything that all new programmers need to know so that they aren't simply lost when they enter their first software project. The readers certainly won't be experts in the things covered, but they'll at least have a good grounding and be able to bootstrap themselves from there (especially since the authors provide "Further Readings" and a Bibliography at the end of each chapter). For instance, on page 71, under Further Readings, they list three works on UML: one of which is the 566 page official specification, "OMG Unified Modeling Language Specification." Overall, this is an excellent book for anyone who is just entering the software development world. I rate it at 5 stars out of 5. As a side note, Florida State University (FSU) uses this book in its COP 3331: "Object-Oriented Analysis and Design" course.

You can't ask for better

I'm currently following a Msc in Software Development in England. This book is very good. Finally an excellent source to go through in all its aspects. Examples as well as explanations are clear, sound, and solid. The book provides short, though detailed definitions that avoid verbose and useless comments. The book is guiding the reader through the explanation of how to carry out and accomplish a real project. What I mostly like is the heuristics given for identifing and setting forth all the artifacts needed during Requirements Elicitation and Analysis. Hat off to the authors of this great reference.

Outstanding Software Engineering Book

Many SE books tell you about SE (eg., Sommerville). Those kinds of books equip you to win in a software engineering version of the trivia game Jeopardy! but will hardly impart any skill and will not make you a better software engineer, only more informed. In contrast, this book tells you how to do software engineering. They tell you what, Bruegge shows you how. Rather than cover all the concepts in SE, Bruegge picks the most essential ones, gives you a brief but thorough explication of those and then proceeds to teach how they are used.Professor Bruegge's approach to teaching his SE students is by having his entire class work *together* as one team on *one* real-life project during the term (that's one project for the whole class).Typically, this project is an upgrade of the previous class's project. Stop and imagine how realistic this approach is -- modifying a system created by engineers who are no longer available for interview, working with as many as 50 different people, working with designs that do not match the code anymore, working with code of varying quality, etc.Bruegge distills the lessons learned from these practical projects and illustrates practical (not idealistic) approaches to solutions.Expect German thoroughness and a lucid, unpretentious prose that heeds Strunk and White's dictum: "Omit needless words". Highly recommended. -vja

I disagree with current reviewers

I'm a Software Engineer and Software Engineering/OOAD teacher with a modest bibliography on Object Technology and Software Engineering: This book is pretty good for both worlds. Maybe it could be confusing for someone with little exposure to UML, because authors creatively used UML for any illustration required (design, software engineering concepts and artifacts, and even reading map).This book is now within my favorites in OOAD/Software Engineering, and I just waiting for my 2nd edition unit.

Really comprehensive and usable for real projects

Although this book comes from an academic background, I used it in a real client project in industry for the first time. The book offers a rather complete overview of software engineering in general: requirements engineering, analysis, system design, object design, implementation, testing. It also includes specialities, for instance rationale management, project management and others. I agree with a previous annotator who wrote that not all of the samples are 'perfectly helpful'. However, some are and some are quite amusing, e.g., in the Design Rationale chapter.Overall, the best collection of Software Engineering best practices I found in a single book. Really helpful for academic use as well as in industry.
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured