The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life',...
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American Literature Computer Science Computers Computers & Technology Criticism & Theory Game Programming Games Graphics & Visualization History & Criticism Literary Criticism Literary Criticism & Collections Literature Programming Puzzles & Games Science Fiction Science Fiction & Fantasy Video & Electronic Games