After uncovering the ghastly secret of the heroes of the Midnight Society, The Risk must navigate treacherous waters, aided only by his arch-nemesis, The Sphinx. Guided by nightmares of his dead comrades in a world where everyone is hiding something behind the mask, how long until The Risk's luck runs out, and the world becomes the hellscape he thought he'd left behind in the War?
Related Subjects
Comics & Graphic Novels