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Paperback 3D Programming for Windows: Three-Dimensional Graphics Programming for the Windows Presentation Foundation Book

ISBN: 0735623945

ISBN13: 9780735623941

3D Programming for Windows: Three-Dimensional Graphics Programming for the Windows Presentation Foundation

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Format: Paperback

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Book Overview

Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds... This description may be from another edition of this product.

Customer Reviews

5 ratings

Great Book

Every time I read one of Mr. Petzold's books, I'm impressed and pleased with the experience. Not only do all of his examples work, but the background information is relevant and useful in other areas of my development. I'm particularly pleased with the chapters on matrix transforms and quaternions. He does a great job of explaining this complicated mathematics.

An excellent and practical introduction to WPF 3D

First, maybe it's worth mentioning that unlike most other books on 3D out there, it concentrates solely on WPF 3D, right from the beginning, and it assumes you have enough knowledge of C# .net/WPF. It doesn't "waste" half of the book trying to teach you C#/Visual Studio/XAML etc... it's a very good attitude. If you need to learn WPF/C#, read another book first. Charles Petzold has a great book on WPF, for example. And to the book - It teaches most fundamental elements of 3D and how it's done in WPF. Meshes, models, camera, lights, textures, transforms and some basic 3D math are all there. There's also a chapter about quaternions. Most of the material is well written, and good examples are given throughout the book, just where needed, and all well explained. The examples compile without any problem in Visual Studio 2005/2008 (the Express editions are enough btw). All the examples are in C#. Most of the material tends to be pretty practical and useful for real-world application. And that's particularly true to the last chapter, which try to inspire you with real world usage of WPD 3D and examples. Just note that most of the material isn't very advanced. You'll have to learn more by yourself to write really useful 3D applications. But the book is just what it should be - gives you a very good jump start and leaves the rest for you to explore. I highly recommend this book for anyone with knowledge of WPF who'd like to jump to the WPF 3D wagon. Many WPF books dedicate a chapter or 2 about 3D. Even if you read one - this book have much more material and practical info about WPF 3D than those, so I highly recommend in this case as well. Also, people with knowledge of other more advanced 3D platforms (DirecX/OpenGL) who'd like to know WPF 3D will also find this book useful.

Great intro to 3D Programming

This book is a fantastic intro into the world of 3D Programming. It explains the concepts in an easy to understand format and gradually eases you into the more complex aspects of 3D. Also, because it is for WPF it makes it a cinch to get up and running quickly. I've also found that this book is a great way to get acquainted with 3D and these concepts are easily transferrable into the more complex 3D languages (ie: Direct3D and OpenGL). I highly recommend this book for anyone looking to learn 3D or to expand their WPF repetoire!

Strong fundamentals and fun stuff too

This book is an excellent overview of WPF 3D. Petzold blends his development experience with his math background to explain everything quite thoroughly, from the details of the API to the hows and whys of the math underneath. * He explains why WPF 3D shades triangles differently depending on whether they share their vertices or not. * His explanation of quaternions is probably the best I have read. * He talks about why Viewport3DVisual is better than Viewport3D for printing. * He explains the math behind lighting calculations. The book contains lots of pictures, lots of sample code and a library of useful classes for WPF 3D programming. If you're doing anything with WPF 3D, you simply must have this book.

The Definitive Guide!

In his informative writing style of writing, the author of this book gives you both a good understanding of 3D graphics concepts and digs deep into the specifics WPF and XAML 3D APIs. If you're doing and 3D WPF, this title is a must have sitting next to his previous WPF title, Applications = Code + Markup. This is the definitive guide to WPF 3D.
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