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Hardcover Mathematics for Computer Graphics Applications Book

ISBN: 083113111X

ISBN13: 9780831131111

Mathematics for Computer Graphics Applications

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Format: Hardcover

Condition: Very Good

$8.89
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Book Overview

This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational...

Customer Reviews

5 ratings

great math book (did i really say that!)

if you want to learn the mathematics behind computer graphics buy this book.it is well written and the explanations are first rate. i'm studying on my own with the book and hardly have need to ask others for any help with understanding topics.i'm not sure what else to say, except I first tried Mathematics for Computer Graphics and Game Programming and it was pretty horrible compared to this book.It's cheap, so get it.

Good resource for game developers

This is a good book that is better suited as a reference than a text book. The book seems to be set up with that in mind as the format allows for each concept covered to be easily found. For example, I have taken a course in Linear Algebra. I was still a little shakey about the rotation matricies that are commonly used in game programming. This book brought me up to speed in no time, but if I hadn't taken Linear Algebra, I'm not so sure that I would have fully understood that section. But again, overall this is a great reference to have around!

This is the book for would be game developers.

I have many books on the subject, but this one takes the cake. Of all my books this one explains the fundamental math algorithms in ENGLISH and allows you to intuitively understand things both from a purelely mathematical standpoint as well as from a geometric standpoint. I consulted this book after having problems understanding linear combinations and basis, and how it applies to computing the plane equation. I also learnt how to geometrically interpret the dot product. This book is inexpensive considering the subject, and a welcome addition to any personal library if your learning these things. I'm building a 3D engine for MAC/PC that require a solid understanding of linear algebra and this is basically what this book has to offer.

Worth at least 10 times it's weight in gold

This is an incredibly fabulous book! It covers all the basics and it covers them simply and clearly,after reading this book i *FINALLY* understood what vector spaces are, and what halfspaces are and what eigenvectors and eigenvalues are.. if nothing else the chapter on CSG is worth the price of admission, but the rest of the book is really nice too

This book seems to be *the* book on this topic.

I am only in the first 1/4 of this book, but I can say that the text is clear and the exercises are useful. A small down side was some typos in the solved exercises, that's why it is a 4. While I haven't finised the text yet, I peeked ahead and it seems to be a winner. I chose this book to be my backgrounder before going through Watt's 3rd Ed. on Computer Graphics.I find that this book shows me math tools and I actually think about why they are useful, not just how they are useful.I think it is sad that algorithms books get more reviews (and sales?) while accessible, foundational books like this one get ignored, based on the low number of reviews. Maybe its because they don't use a slick looking sample of ray tracing or radiosity on the front cover ;-).This is a book for first principles! Check it out.
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