This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer... This description may be from another edition of this product.
This was one of the coolest technology books I've read, since I loved the topic and it was well written and explained. Please buy it if you want to know the theory behind computer graphics (like how the videocard and monitor interact to draw pixils on the screen and polygons as well) otherwise save your money if you think this will help you MAKE computer graphics. This book is all interesting theory and nothing to do with actually making the graphics themselves, unless you plan on doing it with a 1970's computer or writing your own graphics card bios or driver (or maybe a rewrite of directx?)
The cover shown is for the 1976 edition description 1990 ed
Published by Thriftbooks.com User , 19 years ago
The cover shown is for the 1976 edition, which, incidentally sold originally for $9.95. The description given is for the 1990 edition! This could very well confuse a buyer and needs to be corrected. Dave Rogers
Solid Graphics Text
Published by Thriftbooks.com User , 26 years ago
Excellent coverage of matrix transformations. Some I had seen elsewhere, some not. This books real strength is the coverage of splines and patches however. Very readable w/ little procedural seggestion, i.e. implementation left to the reader.
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