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Paperback Game Architecture and Design [With CDROM] Book

ISBN: 1576104257

ISBN13: 9781576104255

Game Architecture and Design [With CDROM]

Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book. This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: New

$44.99
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Customer Reviews

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Rated 5 stars
Great book - hard advice to follow, but worth it.

This book is for the whole game development team. A team that wants to work together and actually ship a game. The message is a simple one: If you want to ship your game, you must have a plan and you must work together. It goes into great detail how to accomplish this simple truth. Pay no attention to the disgruntled '1 star' programmer reviewer below (this type is actually warned about in the book) - it is important to...

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Rated 5 stars
Excellent resource for the whole development team

This book is an excellent work. I commend the authors for writing it. It covers the whole spectrum of the game development process, from initial ideas to gold master, highlighting the differences and similarities between conventional development and game development. The first section is a detailed treatise on game design. This covers game theory in detail and is a truly original and informative approach. It opened my eyes...

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Rated 5 stars
Get This Book!

This book covers game development as more than just "learn DirectX" or "type in my code and you too can build a Quake clone." It's an in-depth look at game development, starting from initial design and carrying it through coding and quality assurance testing. The authors present a compelling case for bringing the software methodologies that have worked in corporate software development to the game development house. Presented...

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Rated 5 stars
Excellent book, goes beyond hacking

** This is not a code-monkey book. ** If you're trying to figure out C++ inheritance or Direct 3D, you've got the wrong book. This is a book that goes above and beyond the simple act of coding a game. It dares to say that there is more to writing a game than sitting down and hacking something out in an hour. The book makes the revolutionary statement that software design should be a professional undertaking, not just...

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Rated 5 stars
Brittanica, Webster's , now "Game Design"

A real little gem of a book, which should become indispensable to any serious game developer. Morris and Rollings have covered every aspect of the topic in the first serious (and successful) attempt at a developer's bible. The book starts with game design, telling you how to produce a game that plays as well as it looks (it's a pity this section wasn't available sooner - like 1985!)The section on team building is the real...

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