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Paperback Mastering Java 1.1: With CDROM [With Book's Code, Java Tools & Utilities] Book

ISBN: 0782120709

ISBN13: 9780782120707

Mastering Java 1.1: With CDROM [With Book's Code, Java Tools & Utilities]

Provides an understanding of the Java architecutre, language and environment. The text focuses on topics in Java including: animation and images; multithreading; networking; security; I/O; AWT; GUI components and advanced applet handling.

Recommended

Format: Paperback

Temporarily Unavailable

We receive 1 copy every 6 months.

Customer Reviews

3 ratings

A very well organized, and laid out plan of Java

I like the book for the way the approach is organized, and all the components, and details are patiently and thoroughly studied, no assumption is made about what you know , and the plan to this complicated program is laid out in a very understandable way

Looking for learn real 1.1 java coding???

If you are looking to learn real java 1.1 coding then this is the book for you. Mastering java 1.1 is one of the faw books out today that will see you have to code with java to the 1.1 spec ! !

Not too shabby

This is a very good book for those who want to get a good start on learning Java 1.1. Even for those with no OOP experience, it teaches you abstraction, interfacing, overloading, and the basic Java syntax. As far as all that goes, it's great. When it starts getting into AWT, it starts jumping ahead a bit too quickly. AWT is something that needs lots of coverage and lots of examples and explaining, and Mastering Java 1.1 is lacking here. The on-CD examples sometimes lack the .java source, and in some cases, the .java sources are riddled with compile time and runtime errors, or trivial typos, like getId() instead of getID(), proving that the publisher (or whomever) didn't prooftest them. I've even caught the book using a few deprecated usages such as resize() instead of setSize(). Overall, not a bad book at all. I've got a firm grasp on the basics and non-visual part of Java, but I'm frustrated with it when it comes to learning AWT: GUI, animation, images, etc. This book leaves the reader to desire something a bit more complete and less in a hurry.
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