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Hardcover Massively Multiplayer Game Development 2 Book

ISBN: 1584503904

ISBN13: 9781584503903

Massively Multiplayer Game Development 2 (Game Development)

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Format: Hardcover

Condition: Very Good

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Book Overview

As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge, and the demand for practical solutions increases. This description may be from another edition of this product.

Customer Reviews

5 customer ratings | 5 reviews

Rated 5 stars
Told me what I wanted

PLEASE NOTE THAT THIS IS THE SAME REVIEW AS THE SEQUELS BOOK, THAT IS BECAUSE I CONSIDER THEM TO BE EQUALLY AS GOOD AS EACH OTHER. DON'T BUY ONE BOOK, GET THEM BOTH. As a games programmer I wanted to branch out into a MMG and this book was one of 4 that taught me everything I wanted to know. This book is split into 3 main sections; each section has several chapters about differant aspects of the MMP's. If you have any interest...

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Rated 5 stars
Massively Useful Book

To the game developer, the theory behind MMOGs can be a mystery. Often it is hit-and-miss and many developers can and do get it wrong. Great games can turn to dust because designers made critical mistakes. This book does NOT have all the answers! But it does pose a lot of questions and provides learned and thoughtful chapters written by some of the best game people in the business. Part one covers design techniques with eleven...

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Rated 5 stars
Great book for game developers

Designing and developing massively multiplayer (MMP) games are very difficult endeavors that often require large teams and time/money investments. This book provides useful knowledge that can help identify and avoid potential development pitfalls. The articles in this book are separated into three sections - design, engineering, and production techniques. Therefore, it isn't just for programmers - numerous development team...

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Rated 4 stars
good overview and nice detail information

This book offers a very nice overview for multiplayer game developers. It is split in three parts: First part has about 10 articles answering the question, what people play multiplayer and how to bind them. Second part contains about 15 articles about the technical aspects such as how to reduce message transfer with thousands of players to 1-2kB per second. The third part describes how marketing can be done. Very nice book...

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Rated 5 stars
Heavy Hitters Write about Game Development

Game development has become a big if not major part of today's programming environment. And the big massively multiplayer games (MMG) represent the peak of game development software. Finally, the authors of the articles in this book are people actively engaged at the leading edge of programming MMGs, they're the heavy hitters of the MMG world. Here is what it's really like, here is the depth of skill it takes to build one...

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