Readers will gain practical insights about how to
Define goals and target audiences Customize programs to meet community needs Equip a makerspace Document activities Assess achievements and areas for growth Engage makers in a variety of technology and hands-on activities, including robots, 3D printing, sewing, cardboard challenges, knitting and crochet, design thinking, and zinesThe authors' experiences include co-creating one of the nation's first school library makerspaces; establishing after-school maker programs with elementary and middle school learners; co-designing one-off and ongoing maker events for community-building in diverse public libraries; engaging with senior citizens in a low-income Senior Summer Camp pilot; and state, national, and international workshops for teachers, librarians, and youth mentors.
Related Subjects
Language Arts