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Paperback Magic of Faerun Book

ISBN: 0786919647

ISBN13: 9780786919642

Magic of Faerun

Discover the Power and Master the Art Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical... This description may be from another edition of this product.

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Format: Paperback

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Dungeons & Dragons Games Gaming

Customer Reviews

6 ratings

Magic: A Work of Art

Book was described as Like New which I was skeptical of because I know this is a softcover book. Well even against those odds it absolutely was "Like New." If you want to delve into different aspects of magic this is great. It also has some magic items, way more than I would have expected! This is a really good book!

Superior Realmsian Flavor

This simply is more meat, more flavor, for the Forgotten Realms Campaign Setting - and of exceptional quality.MOF knows the importance of discussing the more aesthetic points of magic in the Realms, shows many intriguiging prestige classes like the Master Alchemist and Mage-Killer. It also has many spells and magic items that contribute to a true Realms feel, using the names and based on the history of powerful characters or events of that world. For example, powerful magic rings created for the great military commanders and soldiers of Cormyr, and new magical enchantments for weapons and armor such as Impact - a version of Keen that exists especially for increasing the critical damage potential of bludeoning weapons - and Magic Eating. Highly recommended supplement to the FRCS that will see a lot of utility by both players and DMs who enjoy the high-magic world of the Realms.

Darn Good! Meaty and Filling!

MoF is excellent. I've played D & D through its various incarnations since 1977, and the Forgotten Realms since the early 80's. The price tag was a bit high, so I took a peek at a friend's copy first. What I saw convinced me to buy it.The spells and cleric domains add a lot of dimension and color to D & D3e. I was expecially interested in the new prestige classes. A couple of them seem better suited to NPCs, such as the Master Alchemist and the Mage-Killer, but the write-ups are balanced and well thought out.The magic items chapter is quite good, too. There is a lot of flavor added to the list, and not simply more powerful items, or more ways to cheat the rules. Too many past supplements from the previous versions of AD & D have introduced items and spells far too powerful for most campaigns. This supplement is very well balanced.The feats are good, too, Spell Thematics especially (but get the errata download from WoC!).My only disappointment was there weren't very many monsters, but that wasn't the thrust of this supplement, so my disappointment is very minor.Overall, this book is worth the price, and very handy for both players and DM's who want a better understanding of the magic of Forgotten Realms.

Good Addition to Many Campaigns, not just FR

I admit that I was worried when I purchased this book. Supplements such as Tome of Blood and Sword and Fist had made me leary of the paperback supplements that were being released for Dungeons and Dragons. After reading through the reviews here, I decided to purchase a copy.The information presented was increadible. This had many of those things I thought to be lacking from the FR Campaign Setting Sourcebook: spell charts including the new spells (as a bonus it also includes spell charts for the prestige classes in the DMG, such as the assassin), actual descriptions of mythals and how the ones in certain areas behaved, and a great deal of additional information (such as Mage Duels, Magical Roads, and a Mage Fair) that I can apply to virtually any campaign.The book itself, despite being a softcover, is absolutely gorgeous and has been done in the same style as the FR Camapign Setting Sourcebook. If it were hardcover, it would be perfect and well worth the price tag. As it now stands, it is a wonderful supplement to games both inside and outside the realms.

Wow, what a great book!

Pound for pound, this is one of the best D & D accessories Wizards of the Coast has produced. I made the mistake of buying Tome and Blood just before this beauty came out. This book is superior to Tome and Blood in too many ways to count.First of all, just look at it. The book is filled with gorgeous color illustrations that immediately let you know that you're holding something special. Reading the book gives you an intensely epic feeling that has been so absent from some of Wizard's other publications. Forgotten Realms, an already rich campaign setting, really comes alive in this book.The books starts by giving a background to what magic really is. It describes the Weave, a magical force created by the gods from which magic comes to mortals, and the story behind some of the legendary gods and wizards behind it.Being an accessory, there are also tons of new spells, feats, and some brilliant and well developed prestige classes (much better than Tome and Blood's "Candlecaster"). Greater Mage Hand, a spell I invented a while ago because I felt it was needed, was also invented by the book's authors, along with some other really creative and useful spells.This is undoubtebly the best D & D accessory I own. The people in charge of the Forgotten Realms Campaign Setting are already making it something special. This book is expensive (and it's a paperback), but worth every penny.

Nice Supplement

Ok, after Tome and Blood, WoTC has come out with a great Realms book to follow up the FR hardback. This is a big one, 192 pages, and chock full of spells, magic, rules and prestige classes that should keep anyone busy for a long, long time. Lots of artwork (some very good, some not as good) and a nice layout, very attractive. This makes up somewhat for the terrible spell selection in Tome and Blood with some interesting ideas. Hope they can keep this up for future products.
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