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Paperback Macromedia Flash MX Game Design Demystified [With CDROM] Book

ISBN: 0201770210

ISBN13: 9780201770216

Macromedia Flash MX Game Design Demystified [With CDROM]

Aimed at those who want to game designer, this title starts out with the basics: planning, adapting Action Script techniques, using introductory Flash game techniques, and more. Then it helps you... This description may be from another edition of this product.

Recommended

Format: Paperback

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We receive fewer than 1 copy every 6 months.

Customer Reviews

5 ratings

Complete!

This is it! Just about any question you could ask about game programming with actionscript in Flash is here. Starting with a design and math primer (for those of us who didn't pay that much attention in math), this book covers gaming physics, tile-based worlds, isometric games, excellent collision detection and pathfinding algorithims like A*, artificial intelligence, creating graphics, playing with sound, multiplayer games (you'll have to decide which server is best for you), and a large number of sample games and tutorials to get you started. I have never read a more thourogh work on this subject in the past 5 years. This book is not really designed for the beginner, as the actionscript is quite advanced and will require knowledge of the basics. Knowing your way around Flash is essential. The sample code is clean and very clearly explained, and Mr. Makar's style of writing is very direct (and occasionally humorous). This book is a must-have for any Flash developer's personal library.

Excellent presentation. Honest coverage of issues

This is a very interesting book from quite a number of angles. The book is strong on discussing Flash centred technique, good on algortihmic tradeoffs but possible a little limited in in its key example. It will definitely help Falsh developers do better. The author is honest about the limitations of Flash as a game developmnet tool. The bottom line is that Flash is good a tightly defined games where some tradeoff with real-time interaction is allowable, but don't expect tthe full functionality (or speed) of a conventional games engine. There is a wealth of useful information in the book. If you have any handle on programming and Actionscript you will gain a lot more by taking timeover this book. The coding is good, and the algorithms are actually meaningful and useful. The author is clear about strengths and limitations of his approach A very rare characteristic of games books.

awesome!

This is probably the most well planned Flash book I've ever read. From start to finish, the author takes you on a logical journey through the construction of a range of Flash games.The first few chapters contain info on collision detection, physics and trigonometry that I wouldn't have thought of in a million years.The book also contains very few errors which is testament to the comprehensive planning that has obviously gone into this book.I highly recommend it all intermediate and advanced Flash users

Value extends beyond Flash-Actionscipt

I am always skeptical about Computer Game Programming books because they usually offer very little new information or information that couldn't easily been found via Google. But as I flipped through the book in the bookstore, I discovered the veritable treasure trove of non-time-based collision routines (i.e. circle to circle and circle to line), practical descriptions of isometric representation and A*path-finding. The mathematical proof is presented for those mathematically inclined and for those "less rigerous" folks, the actionscript is included and explained. The above stuff can easily be applied to other development environments (i.e. Lingo in Director, C++ in WildTangent) and that is the greatest value of this book. It's portability. Of course, there are very specific Flash tips and hints around the limited computing power of Flash (i.e. design games to reduce collidable objects because the Flash Engine can't perform fast enough) which is valuable for those willing to learn from other's experience. Also included on the CD-ROM are sample Flash applications like a crossword puzzle, a Multiplayer game (with included Jobe's company's multiuser server) and isometric sample game. I almost wish to keep the book a secret because it is SO good but I believe Jobe deserves all the credit for delivering such a solid book so I highly recommend buying it!

An all in one FLASH GAME DEVELOPMENT source

Well first off, im a pretty advanced user of Flash MX. However, there are many tough subjects that this book covers well. From front to back, I learned something new every chapter. New ideas of coding things and better practices. As long as you have used expert mode ActionScript in Flash, you should be fine with this advanced book. It really has all you need to know!
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