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Paperback Macintosh Game Programming Techniques Book

ISBN: 1558514619

ISBN13: 9781558514614

Macintosh Game Programming Techniques

This book focuses on the programming techniques of special interest to Mac game programmers. It covers techniques for dealing with high-speed graphics, integrating sound and motion, and building game... This description may be from another edition of this product.

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Format: Paperback

Condition: Good

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Customer Reviews

1 rating

A useful general book on Macintosh Toolbox Programming

I wish I'd picked this book up when 5 years ago instead of off a remainder stand last week. If you need a fast intro to the (now 'unsupported') Mac Toolbox - then this about the best way into it. The basics are all here: events, windows, files, quickdraw, text edit, etc. Unlike MANY other old Mac intro texts, it doesn't just stop after showing some GUI basics but assumes you want to write a real app, that does more than just react to user events. Overall: I found it more readable than Jim Trudeau's intro book (that has something like good coverage) and Dan Parks Sydow who doesn't go far enough in my opinion.
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