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Liberty's Crusade (StarCraft, Book 1)

(Book #1 in the StarCraft Series)

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Format: Mass Market Paperback

Condition: Like New

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Book Overview

Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked with the enigmatic Protoss and ruthless Zerg swarm. Each species struggles to ensure its own survival... This description may be from another edition of this product.

Customer Reviews

5 ratings

Really good game->book transition.

I've read this book 5 times already, and i read it every time i don't have anything else to do. Every time i read it, it makes me play the game once more, and every time i play it, i find new links to the book. The characters' attributes are exactly those from the book, and i can almost imagine Jim Raynor being played by Brad Pitt in a StarCraft movie, and i really hope there will be one (it's the only thing that's missing).If you haven't read it yet, you should trust these reviews, not the fact that it was translated from a computer game. I'm currently trying to get my parents to read it. Conclusion: 5 star book, i have nothing wrong to say about this book.

A great viewpoint

It seems Jeff Grubb did a lot of research to get this book set up. Surprisingly to me, he knew how to describe everything from ships to weapons in the way that you could visualize the actual item. If you never played Starcraft itself, this book was a wake-up call-a book that would tell people: "Gee, this is a game? I can't believe I haven't played this". Since the entire book focused mainly on the Terran Campaign of the original game, and the use of descriptions was required to avoid it from becomming too textbook and boring, I was impressed by the way Grubb expanded on the missions; a sort of view of what you didn't play. Then there were the passages before the chapter,all comming from "the Liberty Manifesto", which made me wonder; did Grubb get this great description from imagination or did he piece together the ideas of other works? It is just that good! Describing the characters and their actions was also very much impressive. Kerrigan and Raynor's description immediatly rang a bell in my head and for those who never was introduced to these people in the game it gave them a good idea of what they may look like. General Duke immediatly came in as the villian while in this series' second installment it took a while to guess if he was good or bad. As the main idea of the book is the journey of a reporter from a Confederate loyalist to a rebel, the transition came well. I was surprised at how Grubb pieced together ideas that made you say to yourself: "oh, now I understand why this mission led to this one", or "yea, this all makes sense now, I remmeber that. Wow, this quote brings back memories". The scenes of battle were written really well too, as Grubb described all the vehicles and creatures-Zerg, Terran, and Protoss-as if he was actually looking at them. Detail apparently was important to him. Battle was created to the point that you could hear the creak of the Arclite Siege Tank moving its shock cannon, or hear the Zerg hydralisks moving about. Mainly though, this book-other than its sequel-led to the events of the expansion game: Brood War. The conclusion was very nicely created, as well as added a bit of thought to the very end. Altogether though, I would deffinetly give this book to anyone that is into sci-fi games or is a Starcraft fan-since this book alone is a must have to any fan interested in what really happened before the fall of the Terran Confederacy in the Koprulu Sector.

Sucessful Game to Book Transition

History has taught us that games don't translate well to movies, television, or books. Thankfully, Jeff Grubb's first crack at converting the award winning Blizzard Entertainment, Starcraft, into a major novel was very successful, and very enjoyable.Those who are familiar with the game and the story line between the characters throughout Starcraft and Brood War will feel right at home. Events that you played out in the game will either be mentioned, or gone into great detail, and give you a better understanding as to why things happen as they did. The real threat is watching Arctus Mengsk turn from dignitary to ruthless killer in a matter of chapters. You know it is going to happen, and you know he will betray certain characters (I won't spoil who for those who haven't played that game).The style of the writing is excellent, and Grubb wasn't pressure to, or choose not to, fold under scrutiny of the government tearing away at the entertainment business because of some incidents in schools where the perpetrators played "Doom."Grubb creates, and fleshes, out new and existing characters with grace that makes this book an easy and fun read, that you will be coming back to every now and again. Pocket Books is doing well with the established Resident Evil series, the new Starcraft series, and the fledgling Alpha Centuri and Diablo series. I can only hope Gabriel Mesta is able to continue the excellent series alive with the second Starcraft book.--Erich Becker signing out...

Excellent Novel!

If you have ever played the Starcraft game, then you will find this book simply a treat. It carefully follows the storyline played out until about the end of the Terran campaign, while throwing in some background information on the Protoss as well. If you have never played the game, the book is still an enjoyable read and an excellent start for a new series.

Simply Spectacular

Those two words completely sum up the book. If you're a fan of the StarCraft series, then READ THIS BOOK! The book is about the war with the Terrans, Zergs, and Protoss, like in the game, but from the point of view of a reporter named Michael Liberty. All your Terran favorites are in this book including Kerrigan, Raynor, Arcturus Mengsk, and Duke. It follows Episode One of StarCraft, the Terran missions. So what are you waiting for? BUY THIS BOOK.
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