A guide to computer graphics covers such topics as the modeling of geometric bodies, graphical software and languages, rendering concepts and techniques, and three-dimensional clipping. This description may be from another edition of this product.
Now in its second edition, Introduction To Computer Graphics is an instructional text to the science and art of programming computer graphics, from the basics of generating images on a screen to fundamentals such as transformations, rudimentary shapes, and representations of grays and colors to means for modeling three-dimensional objects, ray tracing, radiosity, visualization, specific applications of mapping techniques, and much more. With countless diagrams and illustrations, an overview of graphical software and languages such as OpenGL, an appendix of problem sets to practice the described techniques, and much more, Introduction To Computer Graphics is a quality reference, resource, and teaching tool whether for formal computer graphics classes or self-study.
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