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Paperback Inside 3D Studio Max Book

ISBN: 1562054279

ISBN13: 9781562054274

Inside 3D Studio Max

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Format: Paperback

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Book Overview

This companion volume to Inside 3D Studio Max takes the reader beyond the intermediate functions of modelling and the Material Editor to provide more detailed information. It presents advanced... This description may be from another edition of this product.

Customer Reviews

5 ratings

Inside 3D Studio MAX Volume 2 Advance Modeling and Material

This book is not bad, just lack of good modeling example, this book is really for beginner, Anyway, the mapping tutorials are good.

Great book for the intermediate user.

This book upgraded my skill 10 fold. After reading this book my work was shockingly better and I also go back and use it as reference all the time. If you can name a function or tool in 3dsmax you will find a section on it in this book. I mean we are talking a book with 6 pages just for bevel. The organization of the chapters and tools is genius. This book will not tell you how to model, it will tell you how to use the tools and functions of 3d Studio Max. I would buy this book even if they charged 10 times it's price, you can make your money back in seconds with the skill you gain from this book.

Excellent Book

I disagree with everyone who has said that this book is either too comlex to get, or not full of How-to's. I am 12, and this is my first 3D graphics expirience. I don't have the software, I don't have manuals, all that I had was that book. After finishing it, I feel like I can read Volume 2 and 3, and be ready to go pro. This book gave a good background of the program, and as I said before, I'm 12. I read exactly 2 pages twice to get the content, but other than that,, the 1100 pages went by quite nicely. You will want to be able to do some of the more advaced things with the program, such as the chapter on materials that had a lot to do with the materials editor. I do reccomend, for those of you who don't want to read the documentation you paid three and a half thousand dollars for, that you get the Fundementals. Overall, excellent book with good background, Good intro to vol. 2, also worth buying.

Great book for Advanced users

A great concept book, I do recommend that you read and practice first using your own tutorials that came with the program. I would buy the rest of the books. If you want to be experienced in this field, don't complain, read everything.

Best book for 3D Studio MAX

Inside 3DStudio MAX At last!The book we all waited for.Inside 3DStudio MAX,writtten by Steven Elliot & Phillip Miller;authors of Inside 3DStudio Release 3 & 4.Some said that Inside series is better than the manuals.Well,to tell you the truth,they are quite right. The book is very well structured.It has 29 chapters,starting from explaining the core concepts of MAX,and ending in Network Rendering.Every chapter has its introduction and summary,that's very good 'cause you know what's the chapter about and the summary reminds you the most importants parts. It is not a book that throws you some tutorials only.On the contrary,the writers pay attention to general knowledge an animator must have.Mixing colors and light,story boarding,etc.. Every button is explained thouroughly in the book.It teaches you the best way to model and animate efficiently every model you can think of. Of course,it has some drawbacks.Material editor,Video Post,Space Warps & Particles are not explained in depth.Although there is a solution to that(in February 2 more Volumes will be published:Inside3DStudio MAX Volume II:Advanced Modelling & Material Editor,Volume III:Animation & Character Studio),who wants to buy 2 more books that costs 110$ additionally?(Answear:Me..:P).Another drawback is that the book has color photos only in the chapters that refer to Material Editor(although some will say that's no big deal).And the CD that is included with the book has 200mb of textures.O.k ,where's the drawback?:) Only a few of them are useful.90% of them are very artistic and extend beyond the needs of traditional animators.I think that whoever makes the textures(by the way Tim Forcade,who included textures in 3DStudio 4 Hollywood & Gaming Effects & Indide 3DStudio 4),should have in mind that animators need practical textures like wood,metals and stuff and not abstract paintings.... Inside is for the novice and for the experienced animator,and it is by far the No.1 if you want to master MAX. "Inside 3D Studio MAX should be a part of every serious animator's library"(Larry Crume,Vice President,Autodesk and General MAnager,Kinetix)
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