Inducing Reality: The Holy Grail of Storytelling in Video Games was originally published on ttlg.com and other gaming websites. This revised edition (released April, 2020) includes 'new and improved' material, yet is essentially what I originally released. As it turns out, the skill of a senior game designer includes a vast array, and just like learning Maya, C++, motion-capture, and sound editing - learning how to design a story is an acquired skill...
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Games